Here is my showreel featuring some compositing work from my time at the University of South Wales.
Shot 1 - A shot from a parody TV show MicroDes (parody of Grand Designs). Minimal Clean-up on stray wiring and background ornaments. Composited in Nuke.
Shot 2 - A shot from an advert for a fictional drink called HMK. Replaced the branded bottle with my own design, matchmoved and then graded the footage. All composited in Nuke.
Shot 3 - 2nd year assignment, we were given a shot by our lecturer and we were required to create foreground and background elements (city in the distance and foreground elements on the beach). Initially, in Nuke, I rotoscoped and luma-keyed around the actress and part of the original footage I wanted to retain. I then began creating my matte painting for the background, comprised of free stock images of buildings, earth (base of city), mountains, cloudy sky's and planets. The raw images had to be manipulated in Photoshop and then imported into Nuke. They had to be colour graded to mimic the original shot, and then composited together as the final backplate (involved blurring and adding subtle animated glow effect to the central piece of the city). The crashed space pod on the beach was modelled in Cinema4D/Maya and then textures were overlayed in Photoshop ready to import into Nuke. The space ships (free assets) in the distance flying over the city were modelled in Maya and comped onto a green screen plate, where they could then be keyed and imported in the Nuke composition. The foreground elements such as the fires and smoke (free green screen assets) were keyed, rotoscoped and contact lighting was added. The added machinery on the debris was created from images that were manipulated in Photoshop and then imported into After Effects, to add a glow and sparks effect. Lastly, everything was comped, matchmoved and colour graded in Nuke.
Shot 4 - 2nd year assignment, we were given another shot by our lecturer and had to follow a brief requiring us to make the actress into a hologram. I created this piece by initially rotoscoping the actress and creating a clean backplate for the background. I also colour graded her and then added a glow and glint effect (All of which done in Nuke). I then created particle elements, glitches and contact light (for the back wall), that would be layered on top and behind the actress. These elements were created in After Effects and then put back into Nuke for tracking and the finished composition.